I made it to the top 3 (out of the ten entries) for the writing contest! Jason will announce the winner on Friday!
Here are links to the other two finalists’ stories:
And be sure to check out The Insomnia Radio site!
I made it to the top 3 (out of the ten entries) for the writing contest! Jason will announce the winner on Friday!
Here are links to the other two finalists’ stories:
And be sure to check out The Insomnia Radio site!
Here’s a special first look at DreamPunk.com, for all you readers of my blog:
From the Insomnia Radio site:
The entries are in, and they exceed any expectations I had. The authors of these stories are gifted, dedicated, edgy, and inspired. This should basically be the hardest decision I’ve had to make in quite a long time.
Keep your eyes on the site as we narrow down the finalists.
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Man, I hope I win! In any case, I’m happy with the story. I haven’t written one in a while.
After some research and reflection, I’ve had a major change of heart towards House of Whack: I’ve decided to self publish it. From what I’ve seen with the major publishers, you relinquinsh the rights to your game and don’t have much say in it. Also, the profits are very small. I want control of the game and I don’t want anyone to tell me “no” because they don’t want a boardgame with a bathroom in it. If it was any other game, it might make sense to take it to a publisher, but not one I care so much about.
This decision feels right, it feels liberating. All the major game publishers that I respect started out as a couple of guys in their college dorm and their cool idea. I want to form a company that will be an outlet for my friends’ creative projects. I’ve spoken to several of my friends who have ideas for games. It would be great if I could help bring those ideas to life.
So this will be the focus in the coming year. I’ll finalize the latest version of House of Whack, playtest it like mad, finalize the art, secure funding, do an initial print run, hit all the conventions, do the marketing, etc.
House of Whack will be Dreampunk Productions’ flagship product.
Watch this space for more info in the coming weeks: www.dreampunk.com
I swiftly lost my bearings in the mist, unsure of which door I had entered. Mist and shadow obscured the room’s ceiling, if it indeed had one. I was not alone. A small crowd of people gathered around the room’s only feature: an antique traffic signal, shining red and, strangely enough, blue light across the puzzled faces. The glow illuminated the numeral 3, painted on each bulb. I stood with the others, pondering the signal. 3 and 3. 33? What had happened to the yellow and green lights? Perhaps it wasn’t a traffic signal at all.
I noticed a man standing apart from the crowd, studying one of the rooms’ four simple doors. For some reason my mind recalled the stage from my old theatre days. Spare, but efficient, the cornerstone of new worlds. I approached the man.
“Tired of standing about yammering as well, eh?” he asked. “Me too. I’m ready.”
“Ready?” I asked. I could already tell from his bearing that he was of an adventurous disposition. “Ready for what?” I never know what to do with my hands in these situations, so I put them in my pockets. Eh, what’s this?
“To open a door, of course! Only question is who gets to choose first.”
“I suppose we could roll for it,” I said, showing him the dice I had discovered in my pocket.
“Aye, that’s the spirit,” he grinned. We crouched near the marble floor, each tossing a die. The clattering bones echoed up into the room’s dark, infinite spaces.
The past two nights I have had dreams involving House of Whack, my board game. The night before last I had one of those transcendant dreams where I knew I was being given important information about the true nature of reality, but I could not hope to take it into waking life. I remember a crone or perhaps a hermit spreading the rooms out like a tarot reading. I don’t think anyone really understands what happens inside my head when I think of the game. They see a board game, but I see something else.
Last night’s dream involved a Kinko’s or something. The place was being robbed or I was being threatened somehow. The assailant was holding me at gunpoint and asking me to explain the contents of the House of Whack box. There was a story resting on top of the game components. I took it out and pulled out some room cards so I could show this person how the rooms connected together. I noticed that there were rooms I had not created for the game.
Sometimes I wonder why I find myself in certain situations, but then a magical catalyst of environment and circumstance gels together to inspire an idea. Tonight, at the excellent Coldplay concert, I was struck by an idea for House of Whack so brilliant that I impressed myself. I sat on the hillside of the Journal Pavilion, scribbling on my notepad while my muse played on stage, accompanied by some of the best visual effects I had seen at a concert.
In my own playtesting of version 2, I have been surprised at how much better the game is. I am rarely ecstatic about anything I’ve made, but I have to say that I’m feeling pretty clever lately. Version 2 is very, very good. But this epiphany I had tonight kicks the dial up to 11. I’ve devised something so astonishing and cool. It will demonstrate the power and flexibility of the Whack system. Yes, “system.” As in d20, as in GURPS.
On the other hand, I might be the only one interested in this idea at all, but we’ll see…
Hmm, too many depressing posts on one page! Time to liven it up a bit! Tonight saw the kick off of the National Poetry Slam here in Albuquerque. I attended this kickin’ party at the National Hispanic Cultural Center and found myself awash in beautiful creative types. The wonderful thing about a throng of poets is the atmosphere of camaraderie, total strangers carrying on like lifelong friends. I’m sure the free drinks helped things along quite a bit.
Carlos talked me into buying a Slam t-shirt, which I proudly wore the rest of the night. This one has the proper web address on it: www.abqslams.org. Danny forgot to renew the old address and now it leads to a page on penile enhancement. “A marketing ploy,” Don explains.
Anyhow, I’ve set aside the next few days to devote my attention to all the slam activities going on around town. And I’ll be up late updating the web site with the latest scores. Go team ABQ!
Here is a post I wrote today for Frayed that I am especially pleased with. Frayed players should read no further as it contains spoilers.
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You pass your time card through the clock with a ka-chunk. It’s just after noon [How is that even possible? It seems much later than that. Fuck, now the bus’ll have to wade through lunch hour]. You take the stairs beside the loading dock, out into the alley, shrugging on your coat. It feels like the end of the day, like you have had hours of effort siphoned from you. The September air is crisp and pleasant, a kind of door you can put between you and the insular grey air of the warehouse. September, a month whose middle comes four days early now, twin skewers of tragedy protruding from the calendar, ground zero of a new era. The curriculum of your senior year at the University transformed overnight as fear took hold, tainting every topic. You quickly grew weary of your classmates’ unending screeds, as terrorism was now pertinent to a diverse array of subjects, the academic fallout of the new world order. Curfews on campus. The new social schisms of For and Against. Dissertations now scrutinized, filters checking for dissent. And no protective measures so far have made you feel any safer, perhaps the opposite. You look at your hand as you walk, a mysterious energy coursing under the skin, unknown agents perhaps at this very moment invading your body and mind. What level of alert should you be at?
You are approaching the mouth of the alley when your brain splits open, or at least something as startling occurs. Rings of bluish white light slice out of your head, superimposing grids of scan lines across your vision. It’s the sensation of pressing your face against a television screen not quite in tune. Images flash: a lanky black man with a huge ‘fro, looking like a character from a blaxploitation film, wielding a powerful handgun; two hulking ogre-like creatures; a combat of some kind, stylized, video game action; a ragged batlike shadow. Your hand sings with electricity and a voice informs you “Here our defenses failed and the timewraith lay hold of that which Hightower coveted.” The scenes snap loose and twirl ribbonlike into nothing, the sense of a planet-sized sphere shrinking back to its hidden compartment in your brain. It’s like waking from a dream, images still behind your eyes, wondrous yet somehow comprehensible.
You’re still walking towards the bus stop, the fantastic nature of this event rapidly fading into the mundane after just a few steps. [Shouldn’t you be more concerned? This happens to people with brain damage or mental disorders.] Waiting for the bus and getting on board are tasks relegated to a subconscious sub process you vaguely acknowledge. All the seats are taken, so you snag an overhead leather loop. Your stature and rugged look commands a few extra inches of personal space, but it is soon lost to the slippery whims of inertia as the bus creeps ahead. Today even less of your mind is concerned with the passengers surrounding you, a crush of layered clothing wrapped around a warm, smelly human frame. Random conversations bubble to the surface and pop in the air, a stew of sound bites. “Then he say, ‘Ma’am, weez all out of the salami!'” “Cannot fucking believe how he dicked me over. Both tickets, man!” “An insufferable drunk, to be sure, but he held my mother’s heart on a fob chain tucked inside his breast pocket.”
The conversations blend into the engine sounds, you stand looking at nothing, your body making tiny automatic compensations as the bus stops and starts. You feel like nobody and at the same time you feel like the only real person on the bus. Without concentration, a wash of mediocrity could easily flood this scene, coloring you and everyone else in shades of grey. What can you do or say that would matter at all right now? Even the otherworldly events of the morning would falter on your lips, eclipsed by the shrill pronouncements from the back of the bus, warning everyone about the CIA’s nanotransmitters at the sticky white core of every Twinkie manufactured after 1969.
City lunch hour traffic delays your ride by fifteen minutes, but at last you find yourself deposited at the corner where your rickety apartment building is located. The foyer smells like old people, furniture polish and dust. You tromp down the wooden stairs to where a large basement has been divided up into three apartments. After an almost superstitious combination of key, lock and door handle jiggling, you stand inside your apartment.
A red light throbs on your answering machine, next to your dying plant. The light is so rare that you at first mistake the device for some kind of bomb.
Voting is now open at the Slam Idol website. You can listen to each of the six poets and then vote for them all on a ten point scale. Also, there is an interview Simon Toon did with me.