Sin City

If you’ve come within a stone’s throw of any press about Sin City, you already know Rodriguez hit a home run. I don’t have to tell you it’s fantastic.

I love Rodriguez’ maverick style and his way of making films. He writes and directs. He uses his own cameras, he shoots and edits the thing himself and usually writes a good deal of the music. Nothing compromises his vision. And when he wanted Frank Miller as co-director, he resigned from the Director’s Guild to make it happen. He cares more about the art and staying true to the source material than anything else. Rodriguez reminds me that it is still possible to do fantastic, large scale creative things if you are passionate enough.

What I expected from Sin City was a dazzling demonstration of digital technology, a la Sky Captain. What I got instead was fantastic storytelling supported by a mature and painterly use of what digital can deliver. This is not a living graphic novel. For that, you’ll need to hold out for Linklater’s Scanner Darkly (2006?! WTF?).

This is a film noir Pulp Fiction, completely confident and unapologetic. Everyone you see on screen is either rough and used or beautiful as a diamond knife. It’s violent on a Tarantino scale, even with most of the blood colored white. The anti-heroes you meet are such badasses that you can’t kill them by running them down or merely shooting them. No, you have to be really dedicated to taking them out. And when I say “anti-heroes” I mean that not a one of them is pleasant. Mickey Rourke was my favorite as “Marv.” His exploits cross over into the realm of superheroics and anime. When you meet the villains, the slimy and soulless cretins of Sin City, you almost don’t care how the heroes take them down. If anyone was concerned about Elijah Wood being typecast as Frodo, you can put such fears to rest. He is freakish and utterly evil as the silent assassin, Kevin.

Fun, dark and brutal. That’s Sin City.

Episode 3

When I went to see Sin City today, the excellent Hitchhiker’s trailer had just finished when that slightly-too bright digital green of the next trailer warned me even before I saw the Lucasfilm logo. There was a flash of a spaceship before I shut my eyes and tried to cover my ears as best as possible. Yes, my resolve was tested for what seemed like five minutes. I could still hear some of the dialogue, so I had to kind of hum inside my head so as not to disturb the other movie-goers.

I am on a complete media blackout for Star Wars Episode III. I don’t want to know anything about it until I see it. I feel guilty for seeing cereal boxes with Darth Vader on them. I don’t want to see the toys or video games or anything else until after May 19th.

One more chance, George. You’ve got one more chance.

Words = $

It occurred to me the other day that I’ve taken on a freelance job where I am being paid to write fiction. I think this is the first time I’ve been paid for my writing instead of graphic design. The project consists of writing scenarios and dialogue for what is essentially a computer game. So it isn’t like writing a story; it’s very nonlinear. You’d think that with all my experience writing play-by-email games that this would be a snap. But it’s been difficult to get a grasp on it. I have to come up with these free-floating dialogues that may or may not happen based on the player’s actions. It’s a learning experience, at least. At best I get to say that I wrote dialogue for a game!

Alucard Knows

He keeps many secrets.

Listless

Sometimes the sense of being lost and adrift is so profound it is as though a giant hand prevents me from getting out of bed. What am I supposed to be doing with my life? Surely I’m not meant to be a graphic artist forever. I have this nagging sense that I am almost at a point where I can get a perspective on myself, a place of focus where I can see how all my interests, talents and desires mesh together. I’m also visited by this feeling of having to get Out There, like whatever I need is happening outside my world.

I’ve been blogged!

I decided to add an actual blog to my site, instead of faking it in HTML. Wow, this is great! You can subscribe to my blog by using a site like bloglines and giving it this address: http://www.andremonserrat.com/atom.xml

Or just use this handy button:
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Rant

If you’ve actually been diagnosed with ADD, then fine, I can sympathize. But otherwise I regard the sudden proliferation of ADD as symptomatic of people’s lack of boundaries in their lives and an excuse to behave inconsiderately. Our technology has given us faster communication, but not *better* communication. When we say we’re getting “more” done, it’s measured in volume and not quality. We don’t get *more* done faster, we’re just faster. So now we can have more IMs, more erratic emails, more abbreviated cell phone conversations, and only meet face to face to seal the deal because actual connection and conversation should be savored like a rare wine and only opened for very special occasions. But let’s not acknowledge that we’re so busy being busy that we can’t be bothered to communicate; let’s just say we’re ADD.

Down with Disease

I keep waiting for the time when I can finally say
That this has all been wonderful, but now I’m on my way.
When I think it’s time to leave it all behind,
I try to find a way to, but there’s nothing I can say
To make it stop.

– Phish, “Down With Disease”

Salome

“And I’m tired of making friends
And I’m tired of making time
I’m sick to death of love
And I’m sick to death of trying”

– Old 97s, “Salome”

Sick Cycle Carousel

The brass ring blurs by until it is just a streak, a forgotten part of the scenery. I’m not just tired of this ride; the whole theme park bores me to death.